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A Chamber of Alchemist

I made this scene for practicing various surface textures, such as human skin, metal, wood, rock, lizard skin, etc.

The tools that I used are as below,
Sculpting: Zbrush
Retopolizing and scene setting: C4D
Texturing: Substance Painter
Rendering: Octane

'A Chamber of Alchemist' - Final Render

'A Chamber of Alchemist' - Final Render

Wireframe

Wireframe

Left up : A book about 'How to make a Homunculus' / Right up : 'Anatomical depiction of Ouroboros' / Left down : Candle / Right down : A key that the person dropped

Left up : A book about 'How to make a Homunculus' / Right up : 'Anatomical depiction of Ouroboros' / Left down : Candle / Right down : A key that the person dropped

Homunculus sculpt

Homunculus sculpt

Color map

Color map

Sculpted scene

Sculpted scene

Concept drawing

Concept drawing